The game makes every battle seem like an epic fight. Then, as the game progresses, you slowly get very subtle hints that maybe what you’re doing isn’t necessarily the right thing. The game sets you up with a straightforward premise, kill the monsters and save the lady seen it and done it hundreds of times. The story is minimal, but the whole point of it is to not give you much, and get you to interpret what it’s trying to say. This means that not only is every fight in the game a massive monster that could squish you as soon as look at you but an intelligently designed puzzle that you have to solve so you can climb up onto the thing’s back/head and stab its glowing bits. This is all made even more magical when the cutscene ends and, instead of telling you how to fight it like most other game, just leaves you to work it out yourself. The game doesn’t baby you in the slightest, the moment when the foot of the first colossus steps into frame, only for the camera to pan up and show you how massive it is was magical. Not only does it give you complete freedom to tackle each of the Colossus, but it also forces you into that freedom. The fights often limit you to a side-on perspective, or just straight up have the fight be almost entirely scripted, that’s not what Shadow of the Colossus does. Plenty of games allow you to fight massive monsters, but they’re always so restrictive in how they let you interact with the things. Pretty much every critic/Youtuber/reviewer who’s opinions I value has spent at least some time talking about how brilliant this game is, so I couldn’t wait to try it out for myself.Īfter finishing it, the best thing I can think of to say about it, it that there is genuinely nothing out there quite like it. This autumn was the first time I ever owned a Playstation of any iteration, which means there was a big library of exclusives that I’m still slowly working my way through to this day, but the first game I had to try was Shadow of the Colossus. I went into Shadow of the Colossus with no small amount of hype behind me. (From my Favourite Old Games That I Played for the First Time in 2019 article) It’s a game about slaughtering harmless creatures that also happen to be skyscraper-sized monsters. Platforms: Playstation 4, Playstation 3, Playstation 2 It clearly had the staying power too, otherwise, the franchise wouldn’t have been able to endure for so long following so many crap games in the franchise following this one. Most of my favourite zones from the whole Sonic franchise live in this game (Ice Cap, Lava Reef, Carnival Night) and that’s down to the fact that everything in the game felt so fantastically smooth in terms of the platforming.Įverything in the Sonic toolbox comes together so well in this game. The momentum-based gameplay was down to a science by this point in the series, which meant that the development team were able to churn out more high-quality levels in a shorter timespan and that really showed when you combo these two games together. All three of the original Sonic 2D platformers could have conceivably made the list, but in the end, I decided to go for the combo of Sonic 3 & Knuckles because I feel it’s where the formula reached its peak for that era of Sonic games. Let’s not waste any more time! 50 – Sonic The Hedgehog 3 & KnucklesĪlthough I’ve grown an appreciation for Sonic’s red, plumber rival in recent years, nothing in the 2D platforming genre will ever be able to compete with the fastest thing alive for me. Just a heads up that there will be full SPOILERS for every game I’m going to talk about in this series, so be careful if I talk about something you don’t want spoiled. If you haven’t read the previous instalment in this series, please do so here, and here’s the first entry if you want to start from the entry 100. Welcome back to my 100 favourite games of all time series! We’re over the half-way mark now, and the games just keep getting better.
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